People move with hurry in their strikes, their mind elsewhere. I often think they have forgotten what the sky looks like. In their mind, I can only see broken pieces of blue, a panelized reflection of what exits above us.
More buildings, more glass, more beauty, more reflections.
People walk, rush, over and over the same streets, forming patterns of random repetition. The more they walk the less they notice the deeper they go into their thoughts.
Invisible Cities Pavilion
With this pavilion I wanted to show how our cities, almost in a physical way, turn invisible the more we live them. From afar, the panels on the structure are dark and reflective, merging to the world around it. As the spectator approaches, the panels gradually fade. Every step closer, the pavilion reminds you that it is not there, until the only thing you see is through it.
The project started as a way to explore different modeling softwares. In particular, I was interested in modeling behavior so it was a natural choice to begin with processing. I started exploring agents based swarms, looking at how they react to attractors and repellers. Modeling Process: Processing, hand sketch, Blender, Rhino, Grasshopper, Keyshot
Inspired by the flocks I then started modeling a pavilion in Blender, continuing the learning curve I switch to Rhino where I was mostly interested in surfacing and penalization.
Rendering in La Defense, Paris
Each panel has long range proximity sensors, detecting the people approaching
Using proximity sensors the pavilion can monitor the flow of people around it. As someone approaches, the elctrochromic panels react, becoming more and more transparent. The panels are connected to each other, all aware of their neighbor's state, in a way, behaving as a swarm.
Disappearing with proximity
Every step closer, the pavilion reminds you that it is not there, until the only thing you see is through it.