Lately I have been playing with 3D gradients in space. With the larger goal of experimenting material gradients in 3D prints.
Behnaz was a fellow AiR at Autodesk and I had the pleasure of helping her create her crazy visions. In particular with the interaction from the camera and the actuation of the garment. Make sure to check out her work at behnazfarahi.com/
Objects seem bigger the closer they are to us, we all know that. But what if we could take advantage of this fact to make the object change its apparent geometry? Here this shape transforms from a circle to a square and back
Today I found this project I was working on two years ago, I remember it being a one night event and quite a fun night:
"Using a Kinect and Processing I wanted to create a realistic three dimensional experience, an intuitive way to look at digital models, so lets get rid of the mouse and pretend pixels are physical particles in our physical universe.
For this experiment I used points instead of a full render model just to facilitate things for my computer, she’s been having moods lately.
Here you can see a real time screen recording of Suzanne, as I walk through the room, the kinect keeps track of the location of my head, immediately rotating the model of Suzanne; and although it looks a little confusing from this angle wait till you see it from my perspective."