Omnifarious + Pneumatic Multiplexer

2015

Through this project I sought to create an efficient way to control large number of actuators independently, in an efficient way. 

Omnifarious is a kinetic sculpture demonstrating the concept of shapeshifting objects. In the future I envision matter to be fluid, to be able to transform itself to transmit information, to morph to meet our immediate needs. 

Imagine a wall that can predict your trajectory and open itself to allow you through it. Imagine sitting on a bus and having the seat customize its form to best support your unique body. 

Inspiration/Motivations:

By now, chances are you have at least seen one out of these 3 projects (see videos). All a little different from each other but all amazing in their own way. They all have a couple of things in common, nonetheless I'll focus just in one: They all move hundreds (sometimes thousands) of components independently.

For these type of projects to work quantity is paramount; numbers equals resolution and that higher fidelity allows the viewer to distinguish what is going on and in turn is captivated by the piece.

Through this project I wanted to build a system or a tool that would allow people to control large quantities of outputs using only a few inputs. I was interested in optimizing limited resources, in a more descriptive form:

 

 Outputs=(Inputs/2)^2

 

e.g., 20 inputs = 100 outputs or 200 Inputs = 10 000 Outputs

Pneumatic Multiplexer 

What is Air Logic?

Air logic is a field of pneumatics very similar to electrical circuits, where you can have relays, limit switches, AND gates, NAND gates, OR gates, amplifiers, and so on. The only difference is that electrical current is replaced by compressed air; think about it as a mechanical circuit (here is a great article describing air logic).

The idea was to create a grid where you could individually address any square in it by controlling the states of rows and columns. All the members in a row would be connected together by one line and all the members in a column would be connected by another line. A switch in each square would open only if the combination of pressure between both lines was the right one.

Testing

I did a couple of iterations, until I was comfortable with the design. For the testing I was using smaller grids of 4 by 4 for a total of 16 outputs. I was also using long "animal" balloons since these would very easily allow me to monitor air flow.

It took a while to get it working, lots of leaks in the process and a lot of learning on how to make 3D printed parts seal.

Putting everything together

There is still a lot of work to be done for this to really get to where I want it. Nonetheless my time as a full time artist in residence at Pier 9 has ended. It has been an extraordinary experience in so many ways that I won't even start listing.

If you want to learn more feel free to visit the instructable, where I go in a lot more detail along the process.

 

edit (feb 2017).
The system could be a lot more efficient, if instead of a n-by-n grid we were to use a single column and multiple rows as shown here. This method was inspired by a paper on microfluidics and multiplexing by Dong Woo Lee,  Il Doh,  Yoonji Kima and  Young-Ho Cho.   

In short, every two valves (rows) aded, the output (columns) doubles. Maybe next itteration.